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Giant Snapping Turtle
- STR
- 19 (+4)
- DEX
- 10 (+0)
- CON
- 14 (+2)
- INT
- 2 (-4)
- WIS
- 12 (+1)
- CHA
- 5 (-3)
Amphibious.
The turtle can breathe air and water.
Stable.
Whenever an effect knocks the turtle prone, it can make a DC 10 Constitution saving throw to avoid being knocked prone. A prone turtle is upside down. To stand up, it must succeed on a DC 10 Dexterity check on its turn and then use all its movement for that turn.
Actions
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage.
Find this creature in the encounter builder

Source: Tomb of Annihilation, p. 222 - Licenses and attribution