Giant Snapping Turtle

Large Beast, Unaligned

STR
19 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
2 (-4)
WIS
12 (+1)
CHA
5 (-3)
Amphibious.

The turtle can breathe air and water.

Stable.

Whenever an effect knocks the turtle prone, it can make a DC 10 Constitution saving throw to avoid being knocked prone. A prone turtle is upside down. To stand up, it must succeed on a DC 10 Dexterity check on its turn and then use all its movement for that turn.

Actions

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage.

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Giant Snapping Turtle

Source: Tomb of Annihilation, p. 222 - Licenses and attribution