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Giant Tick
- STR
- 16 (+3)
- DEX
- 10 (+0)
- CON
- 16 (+3)
- INT
- 2 (-4)
- WIS
- 10 (+0)
- CHA
- 2 (-4)
Actions
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage, and the tick attaches to the target. While attached, the tick can't make Proboscis attacks. The tick can detach itself by spending 5 feet of its movement. As an action, a creature within reach of the tick can try to detach the tick, doing so with a successful DC 13 Strength check.
The tick deals 10 (2d6 + 3) necrotic damage to one creature it is physically attached to, provided that creature isn't a Construct or an Undead, or 17 (4d6 + 3) necrotic damage if the creature is a Giant. The tick regains hit points equal to the damage dealt.
Find this creature in the encounter builder

Source: Bigby Presents: Glory of the Giants, p. 153 - Licenses and attribution