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Gnoll Demoniac
- STR
- 16 (+3)
- DEX
- 12 (+1)
- CON
- 17 (+3)
- INT
- 14 (+2)
- WIS
- 15 (+2)
- CHA
- 17 (+3)
Actions
The gnoll makes two Abyssal Strike attacks.
Melee or Ranged Attack Roll: +6, reach 5 ft. or range 60 ft. Hit: 20 (5d6 + 3) Poison damage.
The gnoll conjures a 30-foot Cube of magical Darkness originating from a point it can see within 60 feet, which lasts for 1 minute or until the gnoll's Concentration ends on it. This area is Difficult Terrain. Dexterity Saving Throw: DC 14, any creature that starts its turn in this area or enters it for the first time on a turn. Failure: 28 (8d6) Necrotic damage, and the gnoll or a creature of its choice it can see gains 10 Temporary Hit Points. Success: Half damage only.
Bonus Actions
Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Abyssal Strike attack.
Find this creature in the encounter builder

Source: Monster Manual (2025), p. 141 - Licenses and attribution