Gnoll Fang of Yeenoghu

Medium Fiend (Gnoll), Chaotic Evil

STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
13 (+1)
Rampage.

When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack.

The gnoll makes three attacks: one with its bite and two with its claws.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.

Claw.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

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Gnoll Fang of Yeenoghu

Source: Monster Manual (2014), p. 163 - Licenses and attribution