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Goat
- STR
- 12 (+1)
- DEX
- 10 (+0)
- CON
- 11 (+0)
- INT
- 2 (-4)
- WIS
- 10 (+0)
- CHA
- 5 (-3)
Charge.
If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed.
The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Find this creature in the encounter builder

Source: Monster Manual (2014), p. 330 - Licenses and attribution