Goblin Boss

Small Humanoid (Goblinoid), Neutral Evil

STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
10 (+0)
Nimble Escape.

The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack.

The goblin makes two attacks with its scimitar. The second attack has disadvantage.

Scimitar.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Javelin.

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 3 (1d6) piercing damage.

Reactions

Redirect Attack.

When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.

Find this creature in the encounter builder

Goblin Boss

Source: Monster Manual (2014), p. 166 - Licenses and attribution