Goblin Gang Member

Small Humanoid (Goblinoid), Neutral Evil

STR
8 (-1)
DEX
16 (+3)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Nimble Escape.

The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Dagger.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Light Crossbow.

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

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Goblin Gang Member

Source: Krenko's Way, p. 167 - Licenses and attribution