Goblin Hexer

Small Fey (Goblinoid), Chaotic Neutral

STR
8 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
16 (+3)
WIS
10 (+0)
CHA
10 (+0)
Spellcasting.

The goblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

At will: Minor Illusion

1/day each: Blindness/Deafness, Faerie Fire, Grease

Actions

Multiattack.

The goblin makes two Hex Stick attacks. It can replace one attack with a use of Spellcasting.

Hex Stick.

Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60 ft. Hit: 12 (2d8 + 3) Psychic damage.

Reactions

Jinx.

Trigger: A creature the goblin can see hits it with an attack roll. Response:Wisdom Saving Throw: DC 13, the triggering creature. Failure: The attack misses instead.

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Goblin Hexer

Source: Monster Manual (2025), p. 143 - Licenses and attribution