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Goblin Hexer
- STR
- 8 (-1)
- DEX
- 16 (+3)
- CON
- 12 (+1)
- INT
- 16 (+3)
- WIS
- 10 (+0)
- CHA
- 10 (+0)
Spellcasting.
The goblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):
At will: Minor Illusion
1/day each: Blindness/Deafness, Faerie Fire, Grease
Actions
Multiattack.
The goblin makes two Hex Stick attacks. It can replace one attack with a use of Spellcasting.
Hex Stick.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60 ft. Hit: 12 (2d8 + 3) Psychic damage.
Reactions
Jinx.
Trigger: A creature the goblin can see hits it with an attack roll. Response:Wisdom Saving Throw: DC 13, the triggering creature. Failure: The attack misses instead.
Find this creature in the encounter builder

Source: Monster Manual (2025), p. 143 - Licenses and attribution