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Goblin Psi Brawler
- STR
- 9 (-1)
- DEX
- 17 (+3)
- CON
- 12 (+1)
- INT
- 16 (+3)
- WIS
- 15 (+2)
- CHA
- 10 (+0)
When the goblin dies, its pent-up mental energy explodes in a psychic blast. Each creature within 5 feet of it must succeed on a DC 13 Intelligence saving throw or take 5 (2d4) psychic damage.
The goblin has advantage on saving throws against effects that would make it have the charmed or frightened condition.
Actions
The goblin makes two Unarmed Strike attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 3 (1d6) psychic damage.
Bonus Actions
The goblin takes the Disengage or Hide action.
The goblin targets one creature it can see within 30 feet of itself with a thrust of telekinetic force. The target must succeed on a DC 13 Strength saving throw or have the prone condition.
Find this creature in the encounter builder

Source: Phandelver and Below: The Shattered Obelisk, p. 215 - Licenses and attribution