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Golgari Shaman
- STR
- 11 (+0)
- DEX
- 15 (+2)
- CON
- 12 (+1)
- INT
- 12 (+1)
- WIS
- 17 (+3)
- CHA
- 16 (+3)
The shaman has advantage on saving throws against being charmed, and magic can't put it to sleep.
The shaman is an 8th-level Golgari spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The shaman has the following druid spells prepared:
Cantrips (at will): poison spray, shillelagh, thorn whip
Level 1 (4 slots): cure wounds, entangle, ray of sickness
Level 2 (3 slots): pass without trace, ray of enfeeblement, spike growth
Level 3 (3 slots): animate dead, dispel magic, plant growth
Level 4 (2 slots): blight, giant insect
Actions
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.
Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d8) necrotic damage, and the target must make a DC 14 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one.
Reactions
When a creature within 30 feet of the shaman drops to 0 hit points, the shaman gains 5 (1d10) temporary hit points.
Find this creature in the encounter builder

Source: Guildmasters' Guide to Ravnica, p. 236 - Licenses and attribution