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Greater Zombie
- STR
- 18 (+4)
- DEX
- 10 (+0)
- CON
- 17 (+3)
- INT
- 4 (-3)
- WIS
- 6 (-2)
- CHA
- 6 (-2)
Turn Resistance.
The zombie has advantage on saving throws against any effect that turns undead.
Undead Fortitude.
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack.
The zombie makes two melee attacks.
Empowered Slam.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and 7 (2d6) necrotic damage.
Find this creature in the encounter builder

Source: Tales from the Yawning Portal, p. 237 - Licenses and attribution