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Grell
- STR
- 15 (+2)
- DEX
- 14 (+2)
- CON
- 13 (+1)
- INT
- 12 (+1)
- WIS
- 11 (+0)
- CHA
- 9 (-1)
The grell needn't spend extra movement to move a creature it is grappling.
Actions
The grell makes one Beak attack and one Paralyzing Tentacles attack.
Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Piercing damage.
Melee Attack Roll: +4, reach 10 ft. Hit: 7 (1d10 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12) from two of ten tentacles. The target is also subjected to the following effect. Constitution Saving Throw: DC 11. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.
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Source: Monster Manual (2025), p. 157 - Licenses and attribution