Grell

Medium Aberration, Neutral Evil

STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
12 (+1)
WIS
11 (+0)
CHA
9 (-1)
Abduct.

The grell needn't spend extra movement to move a creature it is grappling.

Actions

Multiattack.

The grell makes one Beak attack and one Paralyzing Tentacles attack.

Beak.

Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Piercing damage.

Paralyzing Tentacles.

Melee Attack Roll: +4, reach 10 ft. Hit: 7 (1d10 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12) from two of ten tentacles. The target is also subjected to the following effect. Constitution Saving Throw: DC 11. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.

Find this creature in the encounter builder

Grell

Source: Monster Manual (2025), p. 157 - Licenses and attribution