Grim Champion of Pestilence

Medium Undead, Neutral Evil

STR
10 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
17 (+3)
WIS
15 (+2)
CHA
21 (+5)
Halo of Pestilence.

The champion is surrounded by an aura of deadly magic that takes the form of a host of glowing white insects. Each creature that starts its turn within 10 feet of the champion must succeed on a DC 18 Constitution saving throw or have the incapacitated condition until the start of its next turn, as the insects ravage its body.

Legendary Resistance (3/Day).

If the champion fails a saving throw, it can choose to succeed instead.

Spellcasting.

The champion casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):

At will: Detect Magic, Mage Armor (self only)

2/day each: Blight, Blindness/Deafness

1/day each: Cloudkill, Contagion

Actions

Multiattack.

The champion makes two Blight Staff attacks, two Plague Bolt attacks, or one of each.

Blight Staff.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 21 (6d6) necrotic damage.

Plague Bolt.

Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 23 (4d8 + 5) poison damage, and the target has the poisoned condition until the start of the champion's next turn.

Legendary Actions

Legendary Action Uses: 3. Immediately after another creature’s turn, this creature can expend a use to take one of the following actions; it regains all expended uses at the start of each of its turns.

Attack.

The champion makes one Blight Staff or Plague Bolt attack.

Furious Pursuit.

The champion moves up to its speed or commands its mount to move up to its speed. This movement doesn't provoke opportunity attacks.

Cast a Spell (Costs 2 Actions).

The champion uses Spellcasting.

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Grim Champion of Pestilence

Source: The Book of Many Things, p. 163 - Licenses and attribution