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Guardian Wolf
- STR
- 22 (+6)
- DEX
- 14 (+2)
- CON
- 16 (+3)
- INT
- 5 (-3)
- WIS
- 12 (+1)
- CHA
- 8 (-1)
Keen Hearing and Smell.
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics.
The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack.
The wolf makes two attacks: one with its bite and one with its claws.
Bite.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Claws.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
Find this creature in the encounter builder

Source: Explorer's Guide to Wildemount, p. 272 - Licenses and attribution