Guardian Wolf

Huge Monstrosity, Unaligned

STR
22 (+6)
DEX
14 (+2)
CON
16 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
8 (-1)
Keen Hearing and Smell.

The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics.

The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack.

The wolf makes two attacks: one with its bite and one with its claws.

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Claws.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

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Guardian Wolf

Source: Explorer's Guide to Wildemount, p. 272 - Licenses and attribution