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Hamadryad
- STR
- 10 (+0)
- DEX
- 16 (+3)
- CON
- 14 (+2)
- INT
- 14 (+2)
- WIS
- 10 (+0)
- CHA
- 15 (+2)
The hamadryad has advantage on saving throws against spells and other magical effects.
The hamadryad can communicate with Beasts and Plants as if they shared a language.
Once on her turn, the hamadryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large in size or bigger.
The hamadryad casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):
2/day: entangle
1/day each: barkskin, grasping vine, pass without trace
Actions
The hamadryad makes two Claw attacks.
Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 5 (1d4 + 3) plus 10 (3d6) poison damage.
Find this creature in the encounter builder

Source: Minsc and Boo's Journal of Villainy, p. 143 - Licenses and attribution