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Hammerskull
- STR
- 17 (+3)
- DEX
- 11 (+0)
- CON
- 12 (+1)
- INT
- 3 (-4)
- WIS
- 12 (+1)
- CHA
- 6 (-2)
Charge.
If the hammerskull moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed.
The hammerskull has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Find this creature in the encounter builder

Source: Plane Shift: Ixalan, p. 29 - Licenses and attribution