Failed to load data. Try again
Headless Iron Golem
- STR
- 24 (+7)
- DEX
- 9 (-1)
- CON
- 20 (+5)
- INT
- 3 (-4)
- WIS
- 11 (+0)
- CHA
- 1 (-5)
The golem is blinded and deafened, giving it disadvantage on all its attack rolls, and it can't use its Poison Breath.
Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
The golem is immune to any spell or effect that would alter its form.
The golem has advantage on saving throws against spells and other magical effects.
The golem's weapon attacks are magical.
Actions
The golem makes two melee attacks.
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Find this creature in the encounter builder

Source: Icewind Dale: Rime of the Frostmaiden, p. 244 - Licenses and attribution