Helga Ruvak

Medium Undead, Neutral Evil

STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)
Regeneration.

Helga regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.

Spider Climb.

Helga can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Vampire Weaknesses.

Helga has the following flaws:

  • Helga can't enter a residence without an invitation from one of the occupants.

  • Helga takes 20 acid damage when it ends its turn in running water.

  • Helga is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.

  • Helga takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks

Actions

Multiattack.

Helga makes two attacks, only one of which can be a bite attack.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by Helga, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Claws.

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, Helga can grapple the target (escape DC 13).

Find this creature in the encounter builder

Helga Ruvak

Source: Curse of Strahd, p. 64 - Licenses and attribution