Hellwasp

Large Fiend, Lawful Evil

STR
18 (+4)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Magic Weapons.

The hellwasp's weapon attacks are magical.

Actions

Multiattack.

The hellwasp makes two attacks: one with its sting and one with its sword talons.

Sting.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) fire damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Sword Talons.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

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Hellwasp

Source: Baldur's Gate: Descent Into Avernus, p. 236 - Licenses and attribution