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Hippocamp
- STR
- 14 (+2)
- DEX
- 15 (+2)
- CON
- 11 (+0)
- INT
- 5 (-3)
- WIS
- 10 (+0)
- CHA
- 6 (-2)
Amphibious.
The hippocamp can breathe air and water.
Charge.
If the hippocamp moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Actions
Hooves.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
Ram.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Find this creature in the encounter builder

Source: Theros: No Silent Secret, p. 227 - Licenses and attribution