Hoard Scarab

Tiny Monstrosity, Unaligned

STR
4 (-3)
DEX
16 (+3)
CON
11 (+0)
INT
3 (-4)
WIS
8 (-1)
CHA
6 (-2)
False Appearance.

If the scarab is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the scarab move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the scarab is animate.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature, it has disadvantage on attack rolls until the start of its next turn.

Bonus Actions

Scale Dust (1/Day).

The scarab releases magical glittering dust from its wings. Each creature within 5 feet of the scarab must succeed on a DC 13 Dexterity saving throw or be outlined in blue light for 10 minutes. While outlined in this way, a creature sheds dim light in a 10-foot radius and can't benefit from being invisible. In addition, every Dragon within 1 mile of the creature becomes aware of it and can unerringly track the creature. Casting dispel magic on the creature ends the effect on it.

Find this creature in the encounter builder

Hoard Scarab

Source: Fizban's Treasury of Dragons, p. 205 - Licenses and attribution