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Howler
- STR
- 17 (+3)
- DEX
- 16 (+3)
- CON
- 15 (+2)
- INT
- 5 (-3)
- WIS
- 14 (+2)
- CHA
- 6 (-2)
A howler has advantage on attack rolls against a creature if at least one of the howler's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
The howler makes two Rending Bite attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, plus 22 (4d10) psychic damage if the target is frightened. This attack ignores damage resistance.
The howler emits a keening howl in a 60-foot cone. Each creature in that area must succeed on a DC 13 Wisdom saving throw or take 16 (3d10) psychic damage and be frightened until the end of the howler's next turn. While a creature is frightened in this way, its speed is halved, and it is incapacitated. A target that successfully saves is immune to the Mind-Breaking Howl of all howlers for the next 24 hours.
Find this creature in the encounter builder

Source: Mordenkainen Presents: Monsters of the Multiverse, p. 155 - Licenses and attribution