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Humanoid Mutate
- STR
- 12 (+1)
- DEX
- 18 (+4)
- CON
- 14 (+2)
- INT
- 11 (+0)
- WIS
- 13 (+1)
- CHA
- 15 (+2)
Sunlight Sensitivity.
While in sunlight, the mutate has disadvantage on attack rolls.
Actions
Multiattack.
The mutate makes two Unarmed Strike or Nightmare Blast attacks.
Unarmed Strike.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 10 (3d6) psychic damage.
Nightmare Blast.
Ranged Weapon Attack: +6 to hit, range 60 ft., one creature. Hit: 7 (2d6) psychic damage, and the target must succeed on a DC 12 Wisdom saving throw or have the frightened condition until the start of the mutate's next turn.
Reactions
Defensive Flight.
Immediately after taking damage, the mutate flies up to its speed. This movement doesn't provoke opportunity attacks.
Find this creature in the encounter builder

Source: Phandelver and Below: The Shattered Obelisk, p. 212 - Licenses and attribution