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Husk Zombie
- STR
- 16 (+3)
- DEX
- 10 (+0)
- CON
- 16 (+3)
- INT
- 3 (-4)
- WIS
- 6 (-2)
- CHA
- 5 (-3)
Curse of the Husk.
A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn.
Undead Fortitude.
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack.
The zombie makes two claw attacks. For each of these attacks that reduces a creature to 0 hit points, the zombie can make an additional claw attack.
Claw.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Find this creature in the encounter builder

Source: Explorer's Guide to Wildemount, p. 293 - Licenses and attribution