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Hybrid Shocker
- STR
- 13 (+1)
- DEX
- 14 (+2)
- CON
- 14 (+2)
- INT
- 10 (+0)
- WIS
- 12 (+1)
- CHA
- 9 (-1)
Any creature that touches the hybrid or hits it with a melee attack while within 5 feet of it takes 5 (1d10) lightning damage.
The hybrid sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
The hybrid makes two attacks: one with its shocking touch and one with its tentacles.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d8) lightning damage.
Melee Weapon Attack: +4 to hit, reach 15 ft., one creature. Hit: The target is grappled (escape DC 11), and the hybrid pulls the target up to 15 feet straight toward it. Until this grapple ends, the target takes 5 (1d10) lightning damage at the start of each of its turns, and the hybrid shocker can't use its tentacles on another creature.
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Source: Guildmasters' Guide to Ravnica, p. 218 - Licenses and attribution