Hybrid Shocker

Medium Humanoid (Simic Hybrid), Neutral Good

STR
13 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (-1)
Electrified Body.

Any creature that touches the hybrid or hits it with a melee attack while within 5 feet of it takes 5 (1d10) lightning damage.

Illumination.

The hybrid sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Multiattack.

The hybrid makes two attacks: one with its shocking touch and one with its tentacles.

Shocking Touch.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d8) lightning damage.

Tentacles.

Melee Weapon Attack: +4 to hit, reach 15 ft., one creature. Hit: The target is grappled (escape DC 11), and the hybrid pulls the target up to 15 feet straight toward it. Until this grapple ends, the target takes 5 (1d10) lightning damage at the start of each of its turns, and the hybrid shocker can't use its tentacles on another creature.

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Hybrid Shocker

Source: Guildmasters' Guide to Ravnica, p. 218 - Licenses and attribution