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Ice Mephit
- STR
- 7 (-2)
- DEX
- 13 (+1)
- CON
- 10 (+0)
- INT
- 9 (-1)
- WIS
- 11 (+0)
- CHA
- 12 (+1)
When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.
At will: fog cloud
Actions
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.
The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.
Find this creature in the encounter builder

Source: Monster Manual (2014), p. 215 - Licenses and attribution