Failed to load data. Try again
Ice Spider Queen
- STR
- 14 (+2)
- DEX
- 16 (+3)
- CON
- 12 (+1)
- INT
- 2 (-4)
- WIS
- 11 (+0)
- CHA
- 4 (-3)
Any creature that starts its turn within 5 feet of the spider takes 5 (2d4) cold damage.
The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
The spider ignores movement restrictions caused by webbing.
Actions
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing, and takes 2 (1d4) cold damage at the start of each of its turns. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to poison, and psychic damage).
Find this creature in the encounter builder

Source: Storm King's Thunder, p. 128 - Licenses and attribution