Icewind Kobold Zombie

Small Undead, Neutral Evil

STR
8 (-1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
3 (-4)
Undead Fortitude.

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Unusual Nature.

The zombie doesn't require air, food, drink, or sleep.

Actions

Javelin.

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) piercing damage.

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Icewind Kobold Zombie

Source: Icewind Dale: Rime of the Frostmaiden, p. 297 - Licenses and attribution