Illusionist Wizard

Medium Humanoid, Any Alignment

STR
9 (-1)
DEX
14 (+2)
CON
13 (+1)
INT
16 (+3)
WIS
11 (+0)
CHA
12 (+1)
Spellcasting.

The illusionist casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

At will: dancing lights, mage hand, minor illusion

2/day each: disguise self, invisibility, mage armor, major image, phantasmal force, phantom steed

Actions

Multiattack.

The illusionist makes two Arcane Burst attacks.

Arcane Burst.

Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 14 (2d10 + 3) psychic damage.

Bonus Actions

Displacement (Recharge 5-6).

The illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect lasts for 1 minute, and it ends early if the illusionist takes damage, if it is incapacitated, or if its speed becomes 0.

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Illusionist Wizard

Source: Mordenkainen Presents: Monsters of the Multiverse, p. 263 - Licenses and attribution