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Illusionist Wizard
- STR
- 9 (-1)
- DEX
- 14 (+2)
- CON
- 13 (+1)
- INT
- 16 (+3)
- WIS
- 11 (+0)
- CHA
- 12 (+1)
The illusionist casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):
At will: dancing lights, mage hand, minor illusion
2/day each: disguise self, invisibility, mage armor, major image, phantasmal force, phantom steed
Actions
The illusionist makes two Arcane Burst attacks.
Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 14 (2d10 + 3) psychic damage.
Bonus Actions
The illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect lasts for 1 minute, and it ends early if the illusionist takes damage, if it is incapacitated, or if its speed becomes 0.
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Source: Mordenkainen Presents: Monsters of the Multiverse, p. 263 - Licenses and attribution