Failed to load data. Try again
Illusionist
- STR
- 9 (-1)
- DEX
- 14 (+2)
- CON
- 13 (+1)
- INT
- 16 (+3)
- WIS
- 11 (+0)
- CHA
- 12 (+1)
As a bonus action, the illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect ends if the illusionist takes damage, it is incapacitated, or its speed becomes 0.
The illusionist is a 7th-level spellcaster. its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The illusionist has the following wizard spells prepared:
Cantrips (at will): dancing lights, mage hand, minor illusion, poison spray
Level 1 (4 slots): color spray*, disguise self*, mage armor, magic missile
Level 2 (3 slots): invisibility*, mirror image*, phantasmal force*
Level 3 (3 slots): major image*, phantom steed*
Level 4 (1 slots): phantasmal killer*
*Illusion spell of 1st level or higher
Actions
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.
Find this creature in the encounter builder

Source: Volo's Guide to Monsters, p. 214 - Licenses and attribution