Imelda

Medium Humanoid (Human), Chaotic Good

STR
18 (+4)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Reckless.

At the start of her turn, Imelda can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against her have advantage until the start of her next turn.

Actions

Fist.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.

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Imelda

Source: NERDS Restoring Harmony: Circus of Illusion, p. 11 - Licenses and attribution