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Imelda
- STR
- 18 (+4)
- DEX
- 12 (+1)
- CON
- 12 (+1)
- INT
- 10 (+0)
- WIS
- 11 (+0)
- CHA
- 10 (+0)
Reckless.
At the start of her turn, Imelda can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against her have advantage until the start of her next turn.
Actions
Fist.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.
Find this creature in the encounter builder

Source: NERDS Restoring Harmony: Circus of Illusion, p. 11 - Licenses and attribution