Infected Townsperson

Medium Humanoid (Any Race), Chaotic Good NY Evil

STR
16 (+3)
DEX
12 (+1)
CON
17 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
Reckless.

At the start of its turn, the townsperson can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Psychic Slam.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 3 (1d6) psychic damage.

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Infected Townsperson

Source: Phandelver and Below: The Shattered Obelisk, p. 139 - Licenses and attribution