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Inquisitor of the Sword
- STR
- 12 (+1)
- DEX
- 14 (+2)
- CON
- 17 (+3)
- INT
- 15 (+2)
- WIS
- 18 (+4)
- CHA
- 16 (+3)
At the start of each of its turns, if the inquisitor has at least 1 Hit Point, it regains 10 Hit Points and can end one condition on itself.
The inquisitor casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):
At will: Detect Magic, Detect Thoughts, Dispel Magic, Mage Hand (the hand is Invisible), Sending
1/day each: Dimension Door, Fly, Greater Invisibility
Actions
The inquisitor makes three Silvered Longsword attacks.
Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 4 (1d8) Psychic damage. Critical Hit: If the target is a shape-shifted creature, it takes an additional 4 (1d8) Slashing damage. The inquisitor can teleport up to 60 feet to an unoccupied space it can see.
Find this creature in the encounter builder

Source: Ravenloft: The Horrors Within, p. 273 - Licenses and attribution