Inquisitor of the Sword

Small or Medium Humanoid, Lawful Neutral

STR
12 (+1)
DEX
14 (+2)
CON
17 (+3)
INT
15 (+2)
WIS
18 (+4)
CHA
16 (+3)
Metabolic Control.

At the start of each of its turns, if the inquisitor has at least 1 Hit Point, it regains 10 Hit Points and can end one condition on itself.

Spellcasting.

The inquisitor casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):

At will: Detect Magic, Detect Thoughts, Dispel Magic, Mage Hand (the hand is Invisible), Sending

1/day each: Dimension Door, Fly, Greater Invisibility

Actions

Multiattack.

The inquisitor makes three Silvered Longsword attacks.

Silvered Longsword.

Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 4 (1d8) Psychic damage. Critical Hit: If the target is a shape-shifted creature, it takes an additional 4 (1d8) Slashing damage. The inquisitor can teleport up to 60 feet to an unoccupied space it can see.

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Inquisitor of the Sword

Source: Ravenloft: The Horrors Within, p. 273 - Licenses and attribution