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Inquisitor of the Tome
- STR
- 10 (+0)
- DEX
- 12 (+1)
- CON
- 12 (+1)
- INT
- 19 (+4)
- WIS
- 16 (+3)
- CHA
- 15 (+2)
The inquisitor casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):
At will: Detect Magic, Dispel Magic, Mage Armor (included in AC), Mage Hand (the hand is Invisible), Sending
1/day each: Otiluke's Resilient Sphere, Telekinesis
Actions
The inquisitor makes three Force Blade attacks. It can replace one attack with a use of Spellcasting to cast Otiluke's Resilient Sphere or Telekinesis if available.
Melee or Ranged Attack Roll: +7, reach 5 ft. or range 120 ft. Hit: 22 (4d8 + 4) Force damage. If the target is a Large or smaller creature, it is pushed up to 10 feet straight away from the inquisitor.
Bonus Actions
Dexterity Saving Throw: DC 15, each creature in a 20-foot-radius Sphere centered on a point the inquisitor can see within 120 feet. Failure: 27 (6d8) Force damage, and the target has the Prone condition and is pulled up to 20 feet straight toward the Sphere's center. Success: Half damage only.
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Source: Ravenloft: The Horrors Within, p. 273 - Licenses and attribution