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Insight Acuere
- STR
- 10 (+0)
- DEX
- 14 (+2)
- CON
- 13 (+1)
- INT
- 18 (+4)
- WIS
- 16 (+3)
- CHA
- 14 (+2)
Insight casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):
At will: alter self, light, mage hand
1/day each: comprehend languages, mage armor, zone of truth
Actions
Insight makes two Arcane Shock or Dagger of the Poisoned Mind attacks.
Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 26 (4d10 + 4) lightning damage. If the target is a creature, it can't take reactions until the start of its next turn.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) psychic damage. If the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.
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Source: Critical Role: Call of the Netherdeep, p. 126 - Licenses and attribution