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Inspired
- STR
- 11 (+0)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 16 (+3)
- WIS
- 10 (+0)
- CHA
- 16 (+3)
The Inspired has advantage on Wisdom saving throws.
The Inspired's spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: mage hand, vicious mockery (see "Actions" below)
1/day each: charm person, dissonant whispers, hex, hold person, mage armor
Actions
The Inspired makes two crysteel dagger attacks. It can replace one attack with vicious mockery.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 10 (3d6) force damage.
The Inspired unleashes a string of insults laced with subtle enchantments at one creature it can see within 60 feet of it. If the target can hear the Inspired, the target must succeed on a DC 13 Wisdom saving throw or take 2 (1d4) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
Find this creature in the encounter builder

Source: Eberron: Rising from the Last War, p. 294 - Licenses and attribution