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Invisible Stalker
- STR
- 16 (+3)
- DEX
- 19 (+4)
- CON
- 14 (+2)
- INT
- 10 (+0)
- WIS
- 15 (+2)
- CHA
- 11 (+0)
The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
The stalker has the Invisible condition.
Actions
The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.
Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.
Find this creature in the encounter builder

Source: Monster Manual (2025), p. 180 - Licenses and attribution