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Istrid Horn
- STR
- 12 (+1)
- DEX
- 10 (+0)
- CON
- 14 (+2)
- INT
- 11 (+0)
- WIS
- 17 (+3)
- CHA
- 13 (+1)
Istrid has advantage on saving throws against being poisoned.
Istrid is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks) She has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, spare the dying
Level 1 (4 slots): divine favor, guiding bolt, healing word, shield of faith
Level 2 (3 slots): lesser restoration, magic weapon, hold person, silence, spiritual weapon
Level 3 (3 slots): beacon of hope, crusader's mantle, dispel magic, revivify, spirit guardians, water walk
Level 4 (3 slots): banishment, freedom of movement, guardian of faith, stoneskin
Level 5 (1 slots): flame strike, mass cure wounds, hold monster
Actions
Istrid makes two melee attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage.
Istrid magically pinpoints precious metals and stones, such as coins and gems, within 60 feet of her.
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Source: Waterdeep: Dragon Heist, p. 199 - Licenses and attribution