Istrid Horn

Medium Humanoid (Dwarf), Lawful Evil

STR
12 (+1)
DEX
10 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
17 (+3)
CHA
13 (+1)
Dwarven Resilience.

Istrid has advantage on saving throws against being poisoned.

Spellcasting.

Istrid is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks) She has the following cleric spells prepared:

Cantrips (at will): light, mending, sacred flame, spare the dying

Level 1 (4 slots): divine favor, guiding bolt, healing word, shield of faith

Level 2 (3 slots): lesser restoration, magic weapon, hold person, silence, spiritual weapon

Level 3 (3 slots): beacon of hope, crusader's mantle, dispel magic, revivify, spirit guardians, water walk

Level 4 (3 slots): banishment, freedom of movement, guardian of faith, stoneskin

Level 5 (1 slots): flame strike, mass cure wounds, hold monster

Actions

Multiattack.

Istrid makes two melee attacks.

Maul.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage.

Treasure Sense (3/Day).

Istrid magically pinpoints precious metals and stones, such as coins and gems, within 60 feet of her.

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Istrid Horn

Source: Waterdeep: Dragon Heist, p. 199 - Licenses and attribution