James Cryon

Medium Humanoid (Elf, Wizard), Lawful Neutral

STR
10 (+0)
DEX
14 (+2)
CON
13 (+1)
INT
18 (+4)
WIS
16 (+3)
CHA
14 (+2)
Spellcasting.

James casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):

At will: alter self, light, mage hand

1/day each: comprehend languages, mage armor, zone of truth

Actions

Multiattack.

James makes two Arcane Shock or Dagger of the Poisoned Mind attacks.

Arcane Shock.

Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 26 (4d10 + 4) lightning damage. If the target is a creature, it can't take reactions until the start of its next turn.

Dagger of the Poisoned Mind.

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) psychic damage. If the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.

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James Cryon

Source: Critical Role: Call of the Netherdeep, p. 81 - Licenses and attribution