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Jarad Vod Savo
- STR
- 14 (+2)
- DEX
- 16 (+3)
- CON
- 16 (+3)
- INT
- 20 (+5)
- WIS
- 16 (+3)
- CHA
- 15 (+2)
If Jarad fails a saving throw, he can choose to succeed instead.
Jarad has advantage on saving throws against spells and other magical effects.
Jarad regains 25 hit points at the start of his turn. If he takes fire or radiant damage, this trait doesn't function at the start of his next turn. He dies only if he starts its turn with 0 hit points and doesn't regenerate.
Jarad is surrounded by a cloud of spores. As a bonus action, he can cause the spores to deal 11 (2d10) poison damage to a creature he can see within 10 feet of him.
Jarad has advantage on saving throws against any effect that turns undead.
If damage reduces Jarad to 0 hit points, he must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, he drops to 1 hit point instead.
Jarad is a 14th-level Golgari spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Jarad has the following wizard spells prepared:
Cantrips (at will): acid splash, chill touch, mage hand, poison spray, prestidigitation
Level 1 (4 slots): entangle, ray of sickness, sleep
Level 2 (3 slots): Melf's acid arrow, ray of enfeeblement, spider climb, web
Level 3 (3 slots): animate dead, plant growth, vampiric touch
Level 4 (3 slots): blight, giant insect, grasping vine
Level 5 (2 slots): cloudkill, insect plague
Level 6 (1 slots): circle of death, create undead
Level 7 (1 slots): finger of death, forcecage
Actions
Jarad makes two attacks: one with his Noxious Touch and one with his Staff of Svogthir. He can cast a spell with a casting time of 1 action in place of one of these attacks.
Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 28 (8d6) poison damage, and the target must succeed on a DC 20 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 13 (3d8) poison damage and 13 (3d8) necrotic damage.
Legendary Actions
Legendary Action Uses: 3. Immediately after another creature’s turn, this creature can expend a use to take one of the following actions; it regains all expended uses at the start of each of its turns.
Jarad casts one of his cantrips.
Jarad uses Noxious Touch.
Each creature within 30 feet of Jarad must make a DC 20 Constitution saving throw, taking 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one.
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Source: Guildmasters' Guide to Ravnica, p. 235 - Licenses and attribution