Jarund Elkhardt

Medium Humanoid (Human), Neutral

STR
18 (+4)
DEX
10 (+0)
CON
15 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
18 (+4)
Brute.

A melee weapon deals one extra die of its damage when Jarund hits with it (included in the attack).

Actions

Multiattack.

Jarund makes three melee attacks.

Warhammer.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, or 15 (2d10 + 4) bludgeoning damage when used with two hands.

Shield.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) bludgeoning damage, and Jarund pushes the target 5 feet away from him if it's Large or smaller. Jarund then enters the space vacated by the target. If the target is pushed to within 5 feet of a creature friendly to Jarund, that creature can make an attack against the target as a reaction.

Javelin.

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

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Jarund Elkhardt

Source: Icewind Dale: Rime of the Frostmaiden, p. 305 - Licenses and attribution