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Jarund Elkhardt
- STR
- 18 (+4)
- DEX
- 10 (+0)
- CON
- 15 (+2)
- INT
- 12 (+1)
- WIS
- 14 (+2)
- CHA
- 18 (+4)
A melee weapon deals one extra die of its damage when Jarund hits with it (included in the attack).
Actions
Jarund makes three melee attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, or 15 (2d10 + 4) bludgeoning damage when used with two hands.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) bludgeoning damage, and Jarund pushes the target 5 feet away from him if it's Large or smaller. Jarund then enters the space vacated by the target. If the target is pushed to within 5 feet of a creature friendly to Jarund, that creature can make an attack against the target as a reaction.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
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Source: Icewind Dale: Rime of the Frostmaiden, p. 305 - Licenses and attribution