Kaarghaz

Medium Humanoid (Troglodyte), Chaotic Evil

STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
15 (+2)
Chameleon Skin.

The troglodyte has advantage on Dexterity (Stealth) checks made to hide.

Stench.

Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.

Sunlight Sensitivity.

While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting.

Kaarghaz is a 4th-level spellcaster. His spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He knows the following sorcerer spells:

Cantrips (at will): fire bolt, mage hand, poison spray, prestidigitation, ray of frost

Level 1 (6 slots): burning hands, shield, sleep

Level 2 (3 slots): invisibility, scorching ray

Actions

Multiattack.

The troglodyte makes three attacks: one with its bite and two with its claws.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

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Kaarghaz

Source: Tales from the Yawning Portal, p. 45 - Licenses and attribution