Failed to load data. Try again
Kagain
- STR
- 18 (+4)
- DEX
- 13 (+1)
- CON
- 20 (+5)
- INT
- 10 (+0)
- WIS
- 11 (+0)
- CHA
- 10 (+0)
Kagain wields a +3 greataxe. While Kagain is attuned to this weapon, his hit point maximum increases to 178. Whenever a hostile creature damages Kagain while the axe is in his possession, he must succeed on a DC 15 Wisdom saving throw or go berserk. He can choose to fail this saving throw. While berserk, Kagain gains advantage on all melee attacks and attacks made against him are made with advantage.
Actions
Kagain makes three attacks with his Berserking Greataxe.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (1d12 + 7) slashing damage.
Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Legendary Actions
Legendary Action Uses: 3. Immediately after another creature’s turn, this creature can expend a use to take one of the following actions; it regains all expended uses at the start of each of its turns.
Kagain makes a Berserking Greataxe attack.
Kagain makes a Berserking Greataxe attack against every creature within 5 feet of him.
Find this creature in the encounter builder

Source: Minsc and Boo's Journal of Villainy, p. 118 - Licenses and attribution