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Kalain
- STR
- 11 (+0)
- DEX
- 14 (+2)
- CON
- 12 (+1)
- INT
- 10 (+0)
- WIS
- 13 (+1)
- CHA
- 14 (+2)
Kalain has advantage on saving throws against being charmed and magic can't put her to sleep.
Kalain touches one of her paintings and causes its subject to spring forth, becoming a creature of that kind provided its CR is 3 or lower. The creature appears in an unoccupied space within 5 feet of the painting, which becomes blank. The creature is friendly toward Kalain and hostile toward all others. It rolls initiative to determine when it acts. It disappears after 1 minute, when it is reduced to 0 hit points, or when Kalain dies or falls unconscious.
Kalain can use a bonus action on her turn to target one creature within 30 feet of it. If the target can hear Kalain, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Kalain's next turn.
Kalain is a 4th-level spellcaster. Her spellcasting ability is Charisma. She has the following bard spells prepared:
Cantrips (at will): friends, mage hand, vicious mockery
Level 1 (4 slots): charm person, healing word, heroism, sleep, thunderwave
Level 2 (3 slots): invisibility, shatter
Actions
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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Source: Waterdeep: Dragon Heist, p. 89 - Licenses and attribution