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Kalka-Kylla
- STR
- 17 (+3)
- DEX
- 12 (+1)
- CON
- 16 (+3)
- INT
- 15 (+2)
- WIS
- 16 (+3)
- CHA
- 12 (+1)
Kalka-Kylla can breathe air and water.
While Kalka-Kylla remains motionless and hidden in its shell, it is indistinguishable from a polished boulder.
Kalka-Kylla can use a bonus action to retract into or emerge from its shell. While retracted, Kalka-Kylla gains a +4 bonus to AC, and it has a speed of 0 and can't benefit from bonuses to speed.
Actions
Kalka-Kylla makes two claw attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and if the target is a Medium or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained. Kalka-Kylla has two claws, each of which can grapple only one target.
Find this creature in the encounter builder

Source: Tales from the Yawning Portal, p. 238 - Licenses and attribution