Kelek

Medium Humanoid (Human, Sorcerer), Chaotic Evil

STR
15 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
15 (+2)
WIS
13 (+1)
CHA
17 (+3)
Special Equipment.

Kelek wears bracers of defense and carries a staff of striking with 10 charges. The staff regains 1d6 + 4 expended charges daily at dawn. If its last charge is expended, roll a d20; on a 1, the staff becomes a nonmagical quarterstaff.

Spellcasting.

Kelek casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):

At will: light, mage hand, prestidigitation

1/day each: dominate beast, fly, mirror image, web

Actions

Multiattack.

Kelek makes three attacks using Sorcerer's Bolt, Staff of Striking, or a combination of them. He can replace one of the attacks with a use of Spellcasting.

Sorcerer's Bolt.

Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 60 ft., one target. Hit: 13 (2d12) force damage.

Staff of Striking.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, or 9 (1d8 + 5) bludgeoning damage when used with two hands, and Kelek can expend up to 3 of the staff's charges, dealing an extra 3 (1d6) force damage for each expended charge.

Fiery Explosion (Recharge 4-6).

Kelek creates a magical explosion of fire centered on a point he can see within 120 feet of him. Each creature in a 20-foot-radius sphere centered on that point must make a DC 14 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.

Reactions

Arcane Defense (3/Day).

When he is hit by an attack, Kelek protects himself with an invisible barrier of magical force. Until the end of his next turn, he gains a +5 bonus to AC, including against the triggering attack.

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Kelek

Source: The Wild Beyond the Witchlight, p. 219 - Licenses and attribution