Kender Skirmisher

Small Humanoid, Any Alignment

STR
8 (-1)
DEX
16 (+3)
CON
10 (+0)
INT
12 (+1)
WIS
8 (-1)
CHA
14 (+2)

Actions

Hoopak.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 40/160 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 5 (1d4 + 3) bludgeoning damage if the kender used the hoopak's sling to make a ranged attack.

Taunt.

The kender launches a barrage of insults at a creature it can see within 60 feet of itself. If the target can hear the kender, the target must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn.

Bonus Actions

Elusive.

The kender takes the Disengage or Hide action.

Find this creature in the encounter builder

Kender Skirmisher

Source: Dragonlance: Shadow of the Dragon Queen, p. 204 - Licenses and attribution