Kenku

Medium Humanoid (Kenku), Chaotic Neutral

STR
10 (+0)
DEX
16 (+3)
CON
10 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
10 (+0)
Ambusher.

In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised.

Mimicry.

The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Actions

Shortsword.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow.

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

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Kenku

Source: Monster Manual (2014), p. 194 - Licenses and attribution