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Kenku
- STR
- 10 (+0)
- DEX
- 16 (+3)
- CON
- 10 (+0)
- INT
- 11 (+0)
- WIS
- 10 (+0)
- CHA
- 10 (+0)
Ambusher.
In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised.
Mimicry.
The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Actions
Shortsword.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow.
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Find this creature in the encounter builder

Source: Monster Manual (2014), p. 194 - Licenses and attribution