Kettlesteam the Kenku

Medium Humanoid (Kenku, Warlock), Chaotic Neutral

STR
10 (+0)
DEX
16 (+3)
CON
10 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
16 (+3)
Mimicry.

Kettlesteam can mimic any sounds she has heard, including voices. A creature that hears the sounds can tell they are imitations only with a successful DC 13 Wisdom (Insight) check.

Spellcasting.

Kettlesteam casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):

At will: disguise self, friends, mage hand, minor illusion

1/day each: bestow curse, faerie fire, speak with animals

Actions

Multiattack.

Kettlesteam makes two Dagger attacks.

Dagger.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Twilight Sleep (2/Day).

Kettlesteam targets one creature she can see within 10 feet of her. The target is engulfed in a cloud of magical, sleep-inducing gas and must succeed on a DC 13 Constitution saving throw or fall unconscious for 1 minute. A creature put to sleep by this gas awakens instantly if it takes damage, or if someone uses an action to shake or slap the sleeper awake.

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Kettlesteam the Kenku

Source: The Wild Beyond the Witchlight, p. 52 - Licenses and attribution