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Kindori
- STR
- 25 (+7)
- DEX
- 7 (-2)
- CON
- 17 (+3)
- INT
- 6 (-2)
- WIS
- 14 (+2)
- CHA
- 7 (-2)
Unusual Nature.
The kindori doesn't require food, drink, or air.
Actions
Tail.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.
Bonus Actions
Flashing Eyes (Recharge 6).
The kindori emits bright light in a 120-foot cone. Each creature in the cone must succeed on a DC 14 Wisdom saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Find this creature in the encounter builder

Source: Boo's Astral Menagerie, p. 31 - Licenses and attribution